Institut für Visualisierung und Interaktive Systeme
Vector visualization using animated textures
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Vector visualization using animated textures
Traditional postprocessors visualize vector data (like node
velocities) with thin, opaque lines and arrow heads. Since one car
component usually includes thousands of nodes and FEs, the vector
arrows are drawn covering each other and the underlying structure. The
sheer number of vectors makes data analysis difficult in many cases.
We want to visualize the vector data in a way that leaves the
underlying structure mostly visible. We followed an idea of Yamrom,
who visualized flow vector fields using animated textures. We adapted
and extended this method for visualizing the nodal velocities of
structural, dynamic, non-linear FE models.
In contrast to the traditional way we use lines without arrows.
Instead, segments of changing opacity move in the direction of the
vector. We achieve this motion by switching 6 different textures with
16 texels at each vector line.
Visualization of the node acceleration vectors of an FE model of the
front bumper structure using a traditional postprocessing system
(first). The lines and arrows hide parts
of the structure. The same bumber structure can be recognized much
better when it uses animated, opacity changing textures
(second).